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Features Blast Off San Francisco's Astro Studios takes aim at the next generation of video-game gear. By Tim McKeough Nowheresville, U.S.A. Transit planner Neil Greenberg solves real problems in an imaginary city. By Michael Silverberg Sound Ideas Modular music-making platforms are changing the way we think of the musical instrument-and building communities in the process. By Daron Murphy Recess, Rethought A host of designers is building interactive landscapes for kids to learn by having fun. By Alissa Walker If You Render It, They Will Come Collaborative design software pushes stadium architecture to new heights. By William Bostwick Spheres of Influence Chuck Hoberman's Expanding Video Screen for U2 ups the ante for transformable design. By Lisa Delgado Toy Stories Our favorite designers remember their favorite toys. By William Bostwick, Ian Volner, Eva Hagberg, and Jesse Ashlock Departments ...update Developments in I.D. stories from SEPTEMBER/OCTOBER 2008 ...note Don't forget to PLAY By Jesse Ashlock ...expo MAYA LIN follows Lewis and Clark Biodegradable KIDS' FURNITURE Playing chess with JAIME HAYÓN ...q+a FRANK LANTZ's bigger, better games Interview by Jesse Ashlock ...rant The problem with today's TOYS By Dalton Conley ...trend VIDEO GAMES chill out By Josh Ostroff ...market A SKATEBOARD for the people By Philip Nobel ...campus RISD studies CRANIUM By Jesse Ashlock ...scape BOWLING green in Brooklyn By David Sokol ...chart Revolutionary BIKE designs By Tim McKeough ...n+n Kari Merkl's recycled POT RACK Will Alsop's nu-rave WATCHES Digital GADGETS from Lego ...crit Product: MEYERHOFFER SURFBOARD (Reviewed by Allan Weisbecker) Software: BLURB (Reviewed by Dan Nadel) Exhibition: RON ARAD (Reviewed by Mark Lamster) Product: YOOSTAR (Reviewed by Cliff Kuang) ...anatomy The RUBIK'S CUBE, square by square By Michael Silverberg
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