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I.D. Magazine September/October 2009 Digital Download

By I.D. Magazine

Format: Download

SKU# Z7264


Blast Off
San Francisco's Astro Studios takes aim at the next generation of video-game gear.
By Tim McKeough

Nowheresville, U.S.A.
Transit planner Neil Greenberg solves real problems in an imaginary city.
By Michael Silverberg

Sound Ideas
Modular music-making platforms are changing the way we think of the musical instrument-and building communities in the process.
By Daron Murphy

Recess, Rethought
A host of designers is building interactive landscapes for kids to learn by having fun.
By Alissa Walker

If You Render It, They Will Come
Collaborative design software pushes stadium architecture to new heights.
By William Bostwick

Spheres of Influence
Chuck Hoberman's Expanding Video Screen for U2 ups the ante for transformable design.
By Lisa Delgado

Toy Stories
Our favorite designers remember their favorite toys.
By William Bostwick, Ian Volner, Eva Hagberg, and Jesse Ashlock


Developments in I.D. stories from SEPTEMBER/OCTOBER 2008

Don't forget to PLAY
By Jesse Ashlock

MAYA LIN follows Lewis and Clark
Biodegradable KIDS' FURNITURE
Playing chess with JAIME HAYÓN

FRANK LANTZ's bigger, better games
Interview by Jesse Ashlock

The problem with today's TOYS
By Dalton Conley

VIDEO GAMES chill out
By Josh Ostroff
A SKATEBOARD for the people
By Philip Nobel

By Jesse Ashlock

BOWLING green in Brooklyn
By David Sokol

Revolutionary BIKE designs
By Tim McKeough

Kari Merkl's recycled POT RACK
Will Alsop's nu-rave WATCHES
Digital GADGETS from Lego

(Reviewed by Allan Weisbecker)
Software: BLURB
(Reviewed by Dan Nadel)
Exhibition: RON ARAD
(Reviewed by Mark Lamster)
Product: YOOSTAR
(Reviewed by Cliff Kuang)

The RUBIK'S CUBE, square by square
By Michael Silverberg

SKU Z7264
Author/Speaker/Editor I.D. Magazine
File/Trim Size 15 MB
File Type PDF
Format Download
ISBN 13 9781440305139

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